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Shimano-MTB DEORE M6100

Over 8 months in a team of 4, we created 4 projects, including the DEORE M6100.

Using Autodesk Maya for asset preparation, rigging and animation, Substance Painter for texturing, Unreal Engine for lighting and rendering, GitHub for working in Unreal Engine simultaneously and Adobe Premiere Pro for compositing. Contributed photorealistic texturing, lighting assistance, scripting to automate the rigging process and asset preparation.

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